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Skala preview photoshop
Skala preview photoshop













skala preview photoshop
  1. #Skala preview photoshop full
  2. #Skala preview photoshop software

Since working this way, it has been common for us to re-export complete sets of image assets 30 or more times while building an app. However, its real strength comes from being repeatable and predictable. It should save you time overall, even if a fair bit of setup is required initially. It also means all exporting is automated.

#Skala preview photoshop full

Most animation is mocked up in Hype or as a crude GIF from Photoshop - whatever conveys the movement to the developer (timing can be tweaked in Xcode later).įor iOS and Android apps, everything is checked on device using Skala Preview at every stage to ensure tap sizes and colours look good where they’ll be seen.Īnd from here, I’ll scale the document up to full size, make lots of tweaks, then set up a slice sheet for exporting - flat sheets, with each asset set up as a separate slice. This lets me clearly see and edit export boundaries, as well as set filenames using slice names. Once you commit to code, changes become slower and more expensive to make. I usually draw grids as shape layers in Photoshop, which means I can have multiple sets, use solid areas for columns, and display guides as 2px wide, which is a far less ambiguous way to draw them.Īt this point, we try to lock down the UI and make any required changes. Now’s also a great time to work out your grid system. I have Photoshop actions set up to jump between 1× and 2× anyway, so seeing how things look in full fidelity is only a click away. It honestly does save tons of time though. I realise this isn’t how most people work. It keeps your Photoshop documents fast, and helps avoid being distracted by single pixel details. It’s not essential, but can save you lots of headaches later. This is so the app’s UI is entirely based on full iOS points - even pixel sizes for everything at Retina scale. Once everything’s been mostly fleshed out, I’ll fire up Photoshop and start to piece it all together, using the non-Retina scale (320×568px for a portrait iPhone app). My rough mockups usually look absolutely terrible. It depends how complex the problem is, but typically anything goes in the early stages - pen and paper, Illustrator, Procreate on iPad, or whatever is the fastest way to dump ideas from my brain into a form that can be used to show others or iterate from. Speaking of experimenting, tell us about your design workflow. Web and app design tend to have a more linear progress. I think I’d go insane if I only designed icons though - it’s usually a week or more of failed experiments, then a final design in a matter of hours. Trying to find a single object that explains an app’s purpose, is recognisable, is pretty, is fairly unique, works across many languages and fits the tone required isn’t easy. They’re all fun, but I find app icon design to be the most challenging, frustrating and often the most rewarding. What media of digital design do you prefer? I also occasionally write design articles for Smashing Magazine. I occasionally speak at conferences, but I’m not particularly good at it, yet. I also co-host the Iterate podcast with Rene Ritchie and Seth Clifford. We’re probably best known for iStat Menus, Skala Preview and the design articles on our website.

#Skala preview photoshop software

I’m the founder of Bjango, a small Mac and iOS software developer. I’ve respected him from the first blog post I read, and following him on App.net this past year has only made that respect increase.Ĭan you tell us a little bit about yourself? Today, we’re speaking to Marc Edwards from Bjango, who was kind enough to do this interview with me in the midst of building a new house, moving and working on Skala. We’re back with another one of our Dialogues.















Skala preview photoshop